And a number of them made a case for "slime xp" NOT meaning the same thing as "training xp" so maybe it's only the potion that's confusing while all other instances of "slime xp" mean the same thing as "adv slime xp"?. Lots of different things to look at for this. I suppose that eventually in the very late game the option with baby demons to have them farm training xp would help finish the achievement off. There is gear with the slime xp bonus, but I don't think it's the same thing as training xp. Cooking (page 2) has a bonus for training xp (plus slime xp as well in the same block) and you can make any of the recipes in that block to boost the perma bonus on them all. Syn v2's shop has a bonus for training xp. Syn v2 (romos mech page) has a slime xp bonus, but that one can't mean the same thing as training xp. Syn v2 (comos mech page) has a training xp bonus. Synergy (tan energy page) has one for slime xp, whichever one that refers to. So does the battlefield's hell spirit shop. What else.? The arena shop also has a boost for training xp. I'm not sure if the class itself gives such a boost without the talent though? I guess it does since it mentions "slime xp" while there's a potion in the soul shop that mentions both "slime xp" and "adv slime xp"? I don't like the inconsistent labeling if one of those is meant to be the same as "training xp".Īnyway. All of those bonuses for the slime adventure drives up your records for best ever juice and essence earning rates, which causes "build-a-slime" costs to skyrocket which makes it an annoying feature to attempt to use if you're not maintaining those rates over a very long period of time.īut yeah, the active talent related to the Animist class gives a training xp boost. The thing about the Animist class is that the mechanics for what it costs to use "build-a-slime" actively discourage us from ever actually using the Animist class. That achievement still sounds pretty far off for me as well. I'm at training level 461 and I've got 988 days (2.7 years!) of play time. Possibly when a couple fewer major features had been released. But the topic I'm thinking of was from a while ago. I don't think there was any answer aside from something like "yeah, it's just going to take forever to do that" though. All unequipped items in your inventory passively grant you 10% of their stats and bonuses.I think I've seen a topic on exactly this same subject before. You can equip them by clicking on the desired item and then appropriate equipment slot, or right-clicking the item for a faster change. A max level item will usually have double the stats of the base version of the item. Each rarity has its own maximum level cap. Otherwise, the obtained item will automatically merge with the same item you already own, increasing its level by one. Raid reward is based on your Minion level. The damage dealt is based on your minion's damage. Once you join the fight, you can exit the fighting window and it will continue fighting until the boss is dead. To view items per type and compare stats, see Adventure Items in. Yes Related Feature Adventure In World Boss, you can challenge boss monsters for Unique items and Souls. When a monster drops an item, it goes immediately into your inventory bag - provided you don't already have the same item. All unequipped items in your inventory passively grant you 10 of their stats and bonuses. To get the rest of the Unique item set via the World Boss, your minion needs to reach a certain minion level. It doesn't appear to change anything regarding +defense or +strength value given by training when equipped or unequipped. Killing World Boss boss awards you with items that are part of a Unique set. I'm entirely clueless as to what this does ) So uh, what does it do sorry if it's a simple or dumb question but yeah.I tried swapping the items around to see if it boosted training speed, it doesn't appear to. There is also a set of Crunchy items that are dropped on special zones 1, 2 and 3 and Unreal items on special zones 4, 5 and 6. Zone 7 and onward rarities are rare, epic, legendary and heroic. Items found in zones Z1-6 and T1 come in 4 rarities, which are common, rare, epic and legendary.
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